Hi! My name is Moki and I've made
this tutorial 'cause some peoples asked me how to make some working fountains.
First of all you need to know that
fountains needs effect points... You must insert an effect point where you want
the water come from and an effect point where the effect must end. In SketchUp
you can add effect points using the Text Tool, just click and drag your mouse
by the point where you want the effect be. In the text box insert
a name for the effect point (for explaining I've called them Particle start and
particle end but you can call them i.e. 1, 2, 3, or a,b,c... or what you like...
just keep in mind that you will find them in the importer and
you have to know
which are the start and which are the end)
Group your textures as usually
and export as an ase file.You will see in the exported group
list the names
of the effect points you added in the model
Open the importer. Now we must
create our ovl file... Import textures as usually, import the model.
In the
Edit Model Settings window set the textures you need then click on the A (auto)
button in the Effet Points zone...
You can now see in the Effect Points
window the effect points we have put in our model. Select the first (by which
the water must go out) an click the E (edit) button:
In the new window select Particle
Effect -> Start
In the new window select the particle
effect you like for your fountain (I've choose RapidsWaterfall for mine), click
OK.
Now your window has to be like this:
Do you see the number 01 highlighted?...It
means that if you are using more than one set of particle effects you must number
them in order.
Give the OK. Now set the second effect point: select it and click
on the E button. In the new window select Particle Effect -> End
Choose, in the new window, the
same particle effect as for the particle effect start. click OK. The highlighted
number must be the same of your particle effect start (IT IS IMPORTANT!!!).
Now
our model is ready, click OK, set LODs, save your file and generate the OVL
file
Set Icon Textures, Icon
Reference and Text String as usually then open the Scenery section.
Add a new scenery.
I've used this settings:
Install your object. Here you can
see the fountain in RCT3... It works fine!
I hope this tutorial has helped
you to understand how to use effect point for making a working fountain... Moki